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E X A M P L E   T R A C K S
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INTRODUCTION
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These Example Tracks are meant to give stunts players ideas for making better tracks, although some of this stuff is obvious for anyone who has been playing stunts for a while, but some of it is really tricky, so even if you think you know just about everything about making interesting tracks with stunts you should check these out anyway. :)

Press SHIFT + F1 while in track editing mode to edit the terrain.

These Example tracks were tested with the Indy car using Mindscape v1.1 

"*" = track contains replay.

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ILLEGAL TRACKS - (EG##)
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If you want to do things that stunts won't let you normally do, then have a small "legal" circuit, and an "illegal" circuit kind of outside of it. When you drive, instead of turning the first corner just go straight and onto the 'illegal' circuit. (see EG01)

Most of the "EG##" tracks are not complete circuits, I show you what there is to show and don't bother making the rest of the circuit.

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EG01* - AN "ILLEGAL" CIRCUIT

Although the "illegal" circuit in this track is not actually crazy at all and could be perfectly legal, you get the idea. 

I've worked out that if you miss more than 2 track peices, you get penalised, because most track peices in the "legal" circuit are large you only miss 2 track pieces (the horizontal paved road and the paved corner turning right) therefore you dont get penalised.

You can also do it by just having the smallest circuit possible, (which is what I did in most of these tracks) but you get penalised 12 seconds, which is annoying.

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EG02 - A SUBTLE "ILLEGAL" CIRCUIT

You don't even notice that you are going an an "illegal" track, plus you don't get penalised because you don't miss any track peices.

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EG03 - BANKED JUMP

A bit of banked road facing the track so you jump off it. Its good to have another bit of banked road to land on but is not at all necessary.

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EG04 - BANKED JUMP ONTO BRIDGE

Pretty straight forward, have to be going pretty fast though.

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EG05* - PIPE/CORKSCREW/PIPE

I like this because there is a decreased risk of stuffing up the the corkscrew so you can take it faster (hint: go to the left of the blockage). Also I think it looks cool how there is road then suddenly a pipe with no transition.

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EG06 - STEPS

Must be going fairly fast. It feels cool.

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EG07 - SUPER BUMPY

This is intersting to ride on and it gives you extra speed but it can get out of hand. Its easier if you drive in the middle of the road.

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EG08* - VALLEY JUMP

You must be going very fast to do this properly, but it feels cool when you do.

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EG09* - LOOP JUMP

Hold the accelerator and all will be well, when using this in a track it is easy to go too fast or too slow, so with this I made it perfect.

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EG10* - DIAGONAL BANKED BOOST

Only have this at the start of a track so you don't turn the steering wheel (that often messes it up) also you have to be going at the right speed. (hold down accelerate).

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EG11* - JUMP THROUGH HOOP

Pretty complicated; when the track splits, turn right and jump off the banked road and through the loop, continue driving.

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EG12* - JUMP ONTO BRIDGE CORNER

Fairly complicated; just do what feels right, I like it how you end up on the same bridge but going in the opposite direction.

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EG13* - DONUT JUMP

Hold the accelerator, this is just a jump and its pretty hard to do, but it looks cool.

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EG14 - BANK TO JUMP

You must hit the jump straight or you will die. To make it harder, the banked corner doesn't level out.

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EG15* - EASY LOOP

Now you can take loops really fast with less chance of going off to the right side of the track.

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EG16* - HIGHWAY JUMP

Don't bother about going to the left or right, just go through the middle.

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EG17 - CORNER CROSSROAD

Now you can cross a corner.

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EG18 - BROKEN BRIDGES

The bridge is broken, so you must be going fast enough to survive. I particularly like the second one.

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EG19 - DEAD END / ETERNAL CIRCUIT

If you take the wrong route you get stuck in an eternal circuit, and are forced to kamikaze. The bridge blocks are an attempt to hide your fate by blocking your view. (Similar to "eg12 - jump onto bridge corner")

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EG20 - 270 DEGREE BANKED CORNER (WITH JUMP)

The name says it all... These are really fun, I kind of rubbed it in by having for of them, but oh well.

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LEGAL TRACKS - (EGA##)
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These things can be incorporated into any circuit.

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EGA01 - TALL BRIDGE

This just gives the illusion of a really tall bridge. It is useless but I like it. It looks best if the hill its on is just big enough to fit the bridge.

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EGA02 - BRIDGE CROSSROAD

This is how you would make a cross road for a bridge. You can do it with a smaller gap to jump, but I like it big.

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EGA03 - BUMPY

This is a great speed-getter but it can out of hand. (not as much as the super-bumpy)

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EGA04 - HILL JUMP

Must be going slowish. I like it how you land at the top of the landing ramp and drive all the way down.

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EGA05 - BIG HILL JUMP

The same as the hill jump but bigger, hence you must be going faster. Never let go of the accelerator for the right speed.

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EGA06 - JUMP OVER BRIDGE

Take the corner well or choose between death or a bad time.

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EGA07 - TUNNELS

This track just demonstrates how tunnels can be used to make a track harder; particularly after the loop.

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EGA08 - ICE

This track demonstrates how ice can be used without being really annoying or unfair.

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EGA09 - THREE WAYS TO GO

Usually I choose the middle way, If you are bad at corners then you should do one of the other two ways. If you have this without a block of straight paved road in the centre of "the middle way" you get penalised for going the middle way which is a bit unusual. The rest of the track is dirt which just means you dont have to take any note of the rest of the track.

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EGA10 - GAP JUMPING

I like this because if you are going to fast you die, so you have to be careful.

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EGA11* - SPIRAL JUMPING

This is cool, it saves heaps of time, the second spiral jump is harder, so you have to be going really fast. Its easiest if you are in the left lane.

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EGA12* - CRUISEY JUMP

Never let go of accelerator. This jump is cool because after you land on the tunnel you cruise off it and land smoothly on the down slope.

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EGA13* - RISKY JUMP

Hold accelerator. This jump is very risky because if you are going slightly too fast or slow then you die. With this track I made it so that its easy to be going at the right speed.

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EGA14* - BIG JUMP

Just hold accelerator, and enjoy the view 

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EGA15* - LOOPS ON HILLS

This makes doing the loops more intense. With the second one you can sort of drop through the back of the loop and end up still on track and in the middle of doing the loop really fast.

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EGA16 - 270 DEGREE BANKED CORNERS

Just like the "270 degree banked corner (with jump)" but legal; hence, no jump.

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TRACK BLASTER TRACKS - (EGX##)
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These tracks can only be made or edited with "Track Blaster".
If you try to edit these in the stunts editor it will ruin them.

To make tracks like these, download "Track Blaster", make a track either using "Track Blaster" or the stunts editor, then in "Track Blaster" just put water under the Track and then drive it in stunts.

It wont work properly with all the track pieces...
When you put the water under some track peices (ones that take up more than one block) Then when you drive it looks as though parts of it are on grass, but if you drive onto what looks like grass, you sink! 
This doesn't matter that much but it can be annoying.

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EGX01 - WORKS ON WATER

This track is all on water and contains almost everything that works properly on water.

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EGX02 - DOESN'T WORK ON WATER 

This track is also all on water but it contains almost everything that doesn't work properly on water

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There, I hope you feel enlightened...

If you have comments, questions, or feedback please e-mail me at: pat.chandler@bigfoot.com