
The files you just unzipped are track files designed by yours truly. General notes about them:
* Most of them are designed to be driven on without the need to "learn" them first in the track editor. Hence, for example, you can feel free to charge up a hill at 180 miles/hour without having to fear landing somewhere light years away from your original path, which happened to turn sharply just at the edge of the hill. 

* Where, inconvenianced by necessity, I decided to include such a trap, i.e. a dngerous feature such as a turn close behind a blind jump, I tried to ensure to implement a warning, since you can hardly count on the road signs. Hence, wherever you see a short BROWN strip of road before what looks like a "blinding" hazard, such as a hill, SLOW DOWN to, say, 120 miles per hour (or less or more, you work it out), because there is a hazard ahead. WHITE strips warn of more severe and/or more immediate hazards, requiring slowing down to minimum speeds. Ignore those warnings and you'll have a hard time getting a good time.

* I don't like tracks designed exclusively for the fast vehicles (eg. Indy), so I ensured my tracks are compatible with most of the slower cars (I usually drive the Audi to test them).

The tracks in this series include:

Arizona		-A stunt track located in a SouthWestern-USA desert. Owned by a wealthy Oil Digger. You should have no problem wasting any  opponent driving the same vehicle as you.
City		-Jumps and stunts can get boring and overly unrealistic, prompting for a track of a more familiar environment. The City is a track where you will find yourself pouring through downtown intersections and junctions, next to the lunapark, across the harbour bridge, out into the outskirts and back to the city. Try to beat Skid in the same vehicle- impossible! 
Also included: the CityWet.
City2		-A sequel to "City", it includes new features like roundabouts (big and small), which can get confusing if you don't know where you are going.
Closed		-An attempt to create a closed circuit in the sense of tight bounderies. This greatly reduces your margin of error.
Closed3		-After I found out how to edit the terrain (Shift-F1), I made a second attempt. Still, the lack of tight corners  makes it rather hmmm.... boring.
Frogs		-My sister's track. A bit like my Thunder.
JB		-I wanted to try out the terrain editor, and this is what I came up with. Cool,eh?
Lakeside	-This mini track is an attempt to simulate a drive around a small lake on a damp, partially flooded road. Nothing special.
Rally2		-The first rally track was pathetic. This one is better. Rally3 should be better yet.
Show		-This track, I imagined, was built for entertaining the public, which watches "the Show" from a galley on a tower on a hill (the windmill). Be carefull at the first jump, you don't have much room to brake!
Speed		-Well, as you'd expect, there had to be one called that. A collection of well profiled, flat-out curves to make you test  your vehicule's top speed.
Thunder		-If one ride on this track will not put you off to sleep, than you either love you are a hopeless fan of Indianapolis, or should think about treating your insomnia.
Tricky		-OK, so it isn't half as tricky as some other tracks you'll find around. I made it a long time ago, when it still presented some challange to me.
Walls		-The newest addition to my collection, it introduces a couple of new (at least to me) concepts, like the Multiple Choice Entrance. You'll know what I'm talking about when you see it.

Given the demand grows, I may build some new tracks. Meanwhile, enjoy these, feel free to change and exchange them, eradicate the "JB"s if they poke at your retina too much, and do whatever else you want. Have Fun!

						JB.